Well, this all started OBVIOUSLY when Method Studios released their insanely amazing video for the 2016 AICP Sponsor Reel . That amazing piece of work inspired me to try to replicate the setups first in Cinema 4D, and later, it inspired me to dive into Houdini and the endless world of possiblities that crazy piece of software has to offer.
Things have evolved a bit since those first furry mocap dancers, but one thing still remains: It's FUN to create non-commercial work from time to time, and it's always good to challenge yourself and learn something new. Amazing things can happen during the journey.
Set in a surreal museum of mishearing, 'Mondegreen' features a series of kinetic sculptures each representing a different word that sounds like 'Found'.
The film is part of an ongoing initiative to keep pushing ourselves both technically and creatively and was made in collaboration with Esteban Diácono. The brooding soundtrack was composed by Echoic Audio.
After three years, it was about time to update this. A bunch of work, a bunch of cool clients, and a bunch of amazing collaborators. Thanks to everyone involved in these projects, and I hope you all enjoy this thing.
Music: Tycho - Awake (Com Truise RMX)
Also, When I was putting themain reel together decided to leave a lot of stuff out, mostly because they were rendered in 1:1 format and I didn't wanted my reel to change aspects like a Nolan movie. Anyway, I decided to put a second reel together (kind of) and share these nuggets. As you can see and imagine, these are mostly tests, R&D and a few commercial projects that appeared in my Instagram account, which I mostly use these days for experimenting. I try to put something daily in there, but I often fail, since these are done in between projects, and when I'm bored.
A couple months ago my friends at PayPal contacted me to produce a follow-up video to "Water". They are currently expanding their design horizons, and they wanted an inspirational video to go along with their design principles. After receiving the script, i contacted my long time collaborator Carla Dasso to help me in the concept stage. This is the result of almost 7 weeks of non-stop work. From 5am to 1am i worked on these animations, and it was amazing. It's also a tribute to some of my favorite designers: Murat Pak, Alex Roman, Lee Griggs, and so many others that i can't think about right now. I want to thank them all for the inspiration.
Gigs like these don't come that often. It's always exciting to learn something new and move out of the comfort zone. I have always embraced curiosity, and it's fun and rewarding to dive into new stuff and new tools. Investigation and the constant new developments keeps our line or work always interesting and fresh. I think our best work (or at least the most fun) will probably be -or start as- experimental, and that's awesome.
Hope you enjoy this collection of frames, and please write your opinions.
Done in Maya/Arnold; 3ds Max/Vray; C4D/X-particles/Vray. Realflow, Nuke, After Effects, etc. Rendered using Rebusfarm and RenderRocket, both of whom provided invaluable support and assistance.
My first collaboration with Stefan Sagmeister. Originally planned as part of the Six Things exhibition in the Jewish Museum in New York, this short animation is now part of The Happy Film, Stefan's documentary about happiness. The animation continues to travel the world as part of The Happy Show, another exhibition by Sagmeister & Walsh.
Long story short: This video was created after been introduced by a friend to the wonderful music of Olafur Arnalds. Built in After Effects using Trapcode Particular, the visualization was intented to mimic Synesthesia. It's my most known work, and opened many, many doors for me.
HomeAway contacted me to create 4 small pieces for a conference.
The project was a bit difficult, and eventually got rejected, but even with all it's flaws, I still have some love for something that took me so many hours to create. You learn.
This project began as R&D for HomeAway. It served basically as a first round of ideas, but with a nice polish on it. Eventually the client went for proposal B, but I decided to render these animations anyway, just for personal use.
This video was created for PayPal, to serve as inspiration for the teams working on the mobile UX. At that time, PayPal was playing with a concept based on elements of nature. Some other studios got concepts like "Bee" or "Air". I got "Water" and a quote from Bruce Lee as sole reference.
During the last couple years I had the honor and the privilege to work on these videos for one of my all time favorite bands. Under supervision of Jimmy Page himself, I created a basic template for the animations and then worked on environments and concepts to make each release a bit different.
Images from: Led Zeppelin 4, Houses of the Holy, Physical Graffiti, Presence, In Through the Out Door, a couple compilation videos and a few TV ads.
Resonance is the vision of SR Partners; a collaborative project with over 30 independent visual and audio designers / studios. The aim was to explore the relationship between geometry and audio in unique ways.
Please watch the full project here: vimeo.com/25186640
My entry for the project explores the behavior of a pure, simple geometrical piece that grows and evolves violently, affecting his surroundings.
Aside from the camera work, no keyframes were used for the animation of the geometry; everything was audio driven and dynamics.
The fantastic audio track was designed by Gavin Little & Joe McHugh, from Echolab, Ireland.
A few years ago, someone on Twitter told me that the piece was being mentioned in interviews to the VFX team behind Edge of Tomorrow. Apparently, Doug Liman saw this video and decided that this was kind of what he was looking for. Of course, it was used only as base reference; the final Mimics in the movie are insanely more complex and pretty. Anyway, it was very cool to be a part of that somehow.
You can read the article here.
Institutional Video for the Open Government Plan of the City of Buenos Aires.
I was invited by Barney Steel from The Found Collective to collaborate on the Fragile Tension video for Depeche Mode.
Being a lifetime fan of the band, i was incredibly excited by this terrific opportunity.
I ended up contributing some explosion shots and particle work. Not much, but it was super exciting to be a part of this.
I had the great pleasure to collaborate with SR Partners and the audio gurus of Box of Toys in the design of various aspects of Lionhead's game, Fable: The Journey.
The idea was to create a two hand Kinect-based combat system. Mixing spells and elements with your hands is at the core of the game, so we provided different ideas for the weapons look and feel and some of the basic interaction ideas between elements. They were keen about the idea of moving away from the traditional game "magic effects".
I designed a two hand combat system in which you mix mechanical and organic elements to engage and kill your enemies.
The design didn't fully make into the game, but the whip-and-slash element actually did it, which was a great pleasure.
Box of Toys provided an incredible monoaural audio track for the animations.
Thanks to everyone who was involved in this, it was a blast.